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A Renaissance in Korean Animation
By Sunnie Jung and Laura Leon

THIS YEAR marks an important turning point in the thirty-year history of Korean animation. For the first time Korean animators have won both an Emmy Award and an Annie Award for their artistic contributions.

Sang Jin Kim of MOI Animation received an Emmy Award in the category of Best Individual in Character Animation under 30 minutes show in September 2006.

Jae Myung Yoo of JM Animation won an Annie Award in January 2007 for Best Individual in Character Animation in a Television Production.

Both artists were recognized for their work on Nickelodeon’s animated television series “Avatar—The Legend of Aang.”

The executive producers/creators of the show, Bryan Konietzko and Michael DiMartino, traveled to Korea specifically to recruit the talented team of artists after being thoroughly impressed with their work on the beautifully animated Korean feature film Wonderful Days. Armed with nothing more than a 20-page plan and a 3-minute animated sample of the Avatar characters, he was able to convince the artists to work on the series. The team immediately went to work to produce 20 episodes with Nickelodeon.

Currently wrapping up its third season, Avatar has been a great success in large part due to the contributions of the Korean animators. “I didn’t expect too much when Bryan and Michael first approached me about his new show Avatar,” confessed director Jae Myung Yoo. “But they had absolute confidence in their creation and led me to believe that we could collaborate to create something memorable.”

Korea has earned its reputation as one of the very best outsourcing animation bases and one of the world’s largest suppliers of television animation, surpassed only by the US and Japan. But revenue is primarily generated from OEM (original equipment manufacturer) rather than from original content. Thus far the industry has been “big on technical skills but short on creativity.” This means that Koreans have been busy producing someone else’s work, rather than creating original content, such as making their own feature-length films. Nevertheless, the opportunity to work with some of the best animators in the field has afforded Koreans the chance to learn advanced animation skills and techniques.

More recently, high Korean labor costs have sparked a trend toward outsourcing animation work to India, China, and the Philippines among other places. As ambitious new generations of Korean animators enter the field, Korea is hopeful that this trend will open the way for a renaissance of original creative work.

“The animators in the past were always pressured to follow orders from abroad, so it may have been that their talents were not fully realized because of the pressure,” says director Jae Myung Yoo. “Avatar broke with this old notion. Of course the language was different and cultural humor and its nuances were different as well, but the opportunity given to us from the creators to participate in the creative development helped us better understand the show.”

Michael DiMartino, the co-creator or Avatar added "Bryan and I value all the hard work and amazing talents of the Korean animation teams. Working with small budgets and tight deadlines, they continually produce high-quality animation episode after episode.”


ANIMATORS ARE PERFORMERS

“Animators are foremost creators and, like actors, must interpret and then express their creativity in each scene,” states director Yoo. “We need to train ourselves in a more dynamic way to achieve that level of confidence. I guess we don’t have much experience as of yet.”

“Korean animators definitely have the ability to create and produce, however, it is important to have a global mind, and to aim towards the world market when forming partnerships,” says Seung-Hyun Oh, supervising director for Avatar at Nickelodeon.

Director Kim added, “We are still unable to see the market in a commercialized way because we don’t have that many professional experts in that area...We are still too geared toward outside growth and work load volume rather than developing our real talent and abilities. These have kept our industry from real growth, but I expect that being awarded this prize will result in many opportunities for our animation industry.”

Director Yoo echoed similar concerns, “Even if we supply the money and produce on our own, if we continue to be passive we will never take creative control.”

Although Korea has enjoyed government-backed, system-wide support when there were many schools and curriculums created in the animation field, that is not enough. Being an artist is mostly about trusting one’s instincts to the point that one can be self-assured enough to be playful with the material. For this reason, artists must be nurtured from early childhood. Unfortunately, the school curriculum and structure was developed with the purpose of churning out obedient industrial workers, not creative artists.

Just as with the growth of the Korean film industry, it will take time to develop a world-class industry. As the Korean animation industry enjoys continued growth, the momentum built up by its successes is an indication that it’s off to a good start.

 

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